Who Wants To Be A Millionaire German Game

Who Wants To Be A Millionaire German Game 6,3/10 54 reviews

This article is about the general, international franchise. For the original version, see. For other versions, see Who Wants to Be a Millionaire? Genre franchise Created by David Briggs Mike Whitehill Theme music composer Country of origin United Kingdom Production Running time 30–120 minutes (depending on the version) Production company(s) (1998–2007) (2007–2014) (2008–present) Distributor Release Original release 4 September 1998 ( 1998-09-04) – 11 February 2014 ( 2014-02-11) External links Who Wants to Be a Millionaire?

Who Wants to Be a Millionaire? (informally Millionaire) is an international television game show franchise of British origin, created by David Briggs, Mike Whitehill. Who Wants to Be a Millionaire? (or Millionaire later on in the syndicated run) is the hit U.S. Game show based on the British game show of the same name where. Find great deals on eBay for who wants to be a millionaire game and who wants to be a millionaire board game. Shop with confidence.

(informally Millionaire) is an international television franchise of British origin, created by David Briggs, Mike Whitehill and. In its format, currently owned and licensed by, large cash prizes are offered for correctly answering a series of multiple-choice questions of increasing (or, in some cases, random) difficulty. The maximum cash prize (in the ) was one million. Most international versions offer a top prize of one million units of the local currency. The debuted on 4 September 1998, and aired on with as its host until 11 February 2014.

International variants have aired in around 160 countries worldwide. The show's format is a twist on the game show genre—only one contestant plays at a time (similar to some radio quizzes), and the emphasis is on suspense rather than speed. In most versions there are no time limits to answer the questions, and contestants are given the question before they must decide whether to attempt an answer. Contents. Gameplay Original rules The contestants must first play a preliminary round, called 'Fastest Finger First' (or, in the U.S.

Version, simply 'Fastest Finger'), where they are all given a question and four answers from the host and are asked to put those four answers into a particular order; in the first series of the British version and in pre-2003 episodes of the Australian version, the round instead required the contestants to answer one multiple-choice question correctly as quickly as possible. The contestant who does so correctly and in the fastest time goes on to play the main game for the maximum possible prize (often a million units of the local currency). In the event that two or more contestants are tied for the fastest time, those contestants play another question to break the tie.

If no one gets the question right, that question is discarded and another question is played in the same manner. If any contestants are visually impaired, the host reads the question and four choices all at once, then repeats the choices after the music begins. Main game contestants are asked increasingly difficult general knowledge questions by the host. Questions are multiple choice: four possible answers are given (labelled A, B, C and D), and the contestant must choose the correct one.

The 'D' answer on the first question (except in the Shuffle format like in the US version) is always incorrect and humorous. Upon answering a question correctly, the contestant wins a certain amount of money.

Wants

In most versions, there is no time limit to answer a question; a contestant may (and often does) take as long as they need to ponder an answer. After the first few questions, the host will ask the contestant if that is their 'final answer'.

When a contestant says 'final' in conjunction with one of the answers, it is official, and cannot be changed. The first five questions usually omit this rule, because the questions are generally so easy that requiring a final answer would significantly slow the game down; thus, there are five chances for the contestant to leave with no money if they were to provide a wrong answer before obtaining the first guaranteed amount; going for 1,000 units of currency after winning 500 units is the last point in the game at which a contestant can still leave empty-handed. Subsequent questions are played for increasingly large sums, roughly doubling at each turn. The first few questions often have some joke answers. On episodes of the UK version aired between 1998 and 2007, the payout structure was as follows: first going from 100 to £300 in increments of £100, then from £500 to £64,000 with the pound value doubling for each new question, and finally from £125,000 to £1,000,000 with the pound value doubling for each new question.

After viewing a question, the contestant can leave the game with the money already won rather than attempting an answer. If the contestant answers a question incorrectly, then all of their winnings are lost, except that the £1,000 and £32,000 prizes are guaranteed: if a player gets a question wrong above these levels, then the prize drops to the previous guaranteed prize. Answering the £2,000 and £64,000 questions wrong does not reduce the prize money. The prizes are generally non-cumulative; that is, answering a question correctly does not result in the amount being played for being added to the amount already won, rather the amount already won is written off and replaced by a larger sum, usually twice as large. The game ends when the contestant answers a question incorrectly, decides not to answer a question, or answers all questions correctly. New formats and variations When the U.S.

Millionaire 's syndicated version debuted in 2002, Fastest Finger was eliminated for the reduced episode length (30 minutes as opposed to the previous network version's length of 60 minutes). Thus, contestants immediately take the Hot Seat, each of them called in after their predecessors' games end.

Contestants are required to pass a more conventional game show qualification test at auditions; however, when the U.S. Millionaire revived its primetime version for specials, it also restored the Fastest Finger round; this was done in 2004 for the Super Millionaire series which raised the top prize to $10,000,000 and in August 2009 for an eleven-night special that celebrated the U.S. Version's tenth anniversary. Long after the U.S. Version eliminated its Fastest Finger round, numerous other versions (including the Australian, Italian, Turkish, British, Russian, Dutch and French versions) followed suit by eliminating their respective Fastest Finger First rounds; additionally, some versions (such as the British, Dutch, French and Russian versions) have eliminated their respective Fastest Finger First rounds for special events wherein celebrities play for charity. In 2007, it was announced that the UK version was changing its format, reducing the number of questions in the game from fifteen to twelve. The new payout structure was as follows: first going from £500 to £2,000 with the prize values doubling for each new question, then from £5,000 to £20,000 with the prize values doubling for each new question, then to £50,000, £75,000 and £150,000, and finally from £250,000 to £1,000,000 with the prize value doubling for each new question.

Whereas the first safe haven remained at £1,000, the second safe haven was moved to £50,000. The new rules debuted in an episode that aired on 18 August 2007. Within a period of four years following its introduction to the British Millionaire, the 12-question format was subsequently carried over to a number of international versions, including the Arab, Bulgarian, Dutch, French, Polish, Spanish, and Turkish versions. In 2007, the German version modified its format, so that contestants would be allowed to choose the option of playing in a new variant called 'Risk Mode'.

If the contestant chooses to play this variant, they are given access to a fourth lifeline that allows them to discuss a question with a volunteer from the audience, but the tenth-question safe haven is forfeited. This means that if the contestant answers any of questions 11–15 incorrectly, they drop all the way to the guaranteed winnings gained by answering question 5 correctly. If the contestant chooses to the play the classic format, they keep the second safe haven. The risk format was subsequently adopted by such markets as Austria, the Czech Republic, Hungary, the Philippines, Poland, Russia, Switzerland and Venezuela.

In 2008, the U.S. Version changed its format so that contestants were required to answer questions within a set time limit. The time limits were 15 seconds for questions 1–5, 30 seconds for questions 6-10, and 45 seconds for questions 11-14. After each of the 14 questions were answered correctly, the remaining time after giving an answer was banked for the million-dollar question.

The clock for each question began counting down immediately after all of the question was revealed, and was temporarily paused when a lifeline was used. Contestants who exceeded the time limit were forced to walk away with any prize money they had won up to that point. The clock was later adopted by other international versions; for example, the British version adopted it on 3 August 2010, and the Indian version adopted it on 11 October the same year. In November 2008, the Norway version introduced a new format, called the 'Hot Seat format', wherein 6 contestants play at once, with each taking turns to climb the money tree. Contestants are allowed to 'pass' the onus of answering the question to the next contestant in line, who is unable to re-pass to the next contestant for that question. Also added were time limits on every question, with 15 seconds allocated for the first five questions, 30 for the middle five, and 45 for the last five.

In addition, the option of walking away is eliminated, rendering several questions' values pointless, as they cannot be won. Also, if a player fails to give an answer within the time limit, it is considered an automatic pass. If a contestant cannot pass on or correctly answer a question, he or she is eliminated and the highest value on the money tree is removed. The game ends either when all contestants are eliminated, or when the question for the highest value in the money tree is answered. If the final question is answered correctly, the answering player receives the amount of money; if it is answered incorrectly or all contestants are eliminated before the final question is reached, the last contestant to be eliminated receives either nothing, or a smaller prize if the fifth question milestone is reached. This format was later introduced to various markets (including Italy, Hungary, Vietnam, Indonesia, Australia, Chile and Spain) over the course of a four-year period from 2009 to 2012. In 2017, Australia's Hot Seat brought back the Fastest Finger First round, while the winner may select one of the lifelines - '50:50', 'Ask a Friend' or 'Switch the Question'.

On 13 September 2010, the U.S. Version adopted its 'shuffle format'. Ten questions are asked in round one, each assigned one of ten different money amounts. The dollar values are randomised at the beginning of the game. The contestant is then shown the original order of difficulty for the ten questions as well as their categories, and those are then randomised as well. This means that the difficulty of the question is not tied to its value.

The dollar values for each question remain hidden until a contestant either provides a correct answer or chooses to 'jump' their question. In this format, the value of each question answered correctly is added to the contestant's bank, for a maximum total of $68,600. A contestant who completes the round successfully can walk at any subsequent point with all the money in their bank, or can walk before the round is completed with half that amount (e.g., a contestant who banked $30,000 would leave with $15,000). Contestants who give an incorrect answer at any point in the round leave with $1,000. After completing round one, the contestant moves on to a second round of gameplay (the 'Classic Millionaire' round), in which four non-categorised questions are played for set non-cumulative values and a correct answer augments the contestant's winnings to that point, as in the older formats. The contestant is now allowed to walk away with all the money in their bank; an incorrect answer drops their winnings to $25,000. The shuffle format was replaced with a modified version of the original format (with only 14 questions) for the fourteenth syndicated season; the values of the last four questions remain unchanged.

Lifelines Contestants are given a series of lifelines to aid them with difficult questions. After using a lifeline, the contestant can either answer the question, use another lifeline, or walk away and keep the money (although using the 'Double Dip' lifeline requires the contestant to immediately answer and using the 'Jump the Question' lifeline naturally prevents them from continuing with that question). Except for the first three seasons of the 'Jump the Question' lifeline's use, each lifeline can only be used once. In the Hot Seat format, the concept of lifelines is discarded in favor of the option to pass. The show's original three lifelines are '50/50', in which the computer eliminates two of the incorrect answers; 'Phone a Friend', in which the contestant makes a thirty-second call to one of a number of friends (who provide their phone numbers in advance) and reads them the question and answer choices, after which the friend provides input; and 'Ask the Audience', in which audience members use touch pads to designate what they believe the correct answer to be, after which the percentage of the audience choosing each specific option is displayed to the contestant. In countries where the show is broadcast live, friends selected for Phone-a-Friend are alerted when their contestant begins to play the main game, and are told to keep the phone free and to wait for three rings before answering. Phone-a-Friend was removed from the U.S.

Version beginning with the episode that aired on 11 January 2010, after it was determined that there was an increasing trend of contestants' friends using and other Internet resources to assist them, which unfairly privileged individuals who had computer access over those who did not, and that it was contrary to the original intent of the lifeline, by which friends were supposed to provide assistance based on what they already knew. From 2004 to 2008, the U.S. Version had a fourth lifeline called 'Switch the Question', earned upon answering question ten, in which the computer replaced, at the contestant's request, one question with another of the same monetary value; however, any lifelines used on the original question were not reinstated for the new question.

Switch the Question returned as Cut the Question for a special week of shows with child contestants aired in 2014 (in the latter case, it could only be used on the first ten questions). During the U.S. Millionaire 's Super Millionaire spin-off, two new lifelines were introduced: 'Double Dip', which allowed the contestant to make two guesses at a question, but required them to play out the question, forbidding them to walk away or use any further lifelines; and 'Three Wise Men', in which the contestant was allowed to ask a sequestered panel of three people chosen by the producers (one of which was usually a former Millionaire winner and at least one being female), appearing via face-to-face audio and video feeds, which answer they believed was correct, within a time limit of thirty seconds.

When the clock format was implemented, Double Dip replaced the 50:50 lifeline, and the show also introduced a new lifeline called 'Ask the Expert', similar to Three Wise Men but only had one person (usually a celebrity or a former Millionaire contestant) functioning as an expert instead of a panel of three people, lacked the time limit of its predecessor, and allowed the contestant and expert to discuss the question. Ask the Expert was originally available after the fifth question, but was moved to the beginning of the game after Phone-a-Friend was removed.

In fact, the Hong Kong version introduced the 'Ask the Expert' lifeline in an extra-length celebrity special in a one-off basis in 2001, while the celebrity contestants may ask a panel of the experts instead of the original Phone-a-Friend lifeline. Version sometimes used corporate sponsorship for its lifelines. Phone-a-Friend was sponsored by throughout the run of the ABC primetime show and in the first season of the syndicated version, then by for the 2009 primetime episodes. From 2004 to 2006, Ask the Audience was sponsored by, which allowed users of its to add the MillionaireIM to their and receive an with the question and the four possible answers, to which the users replied with their choices. In addition, the Ask the Expert lifeline was sponsored by for its live audio and video feeds. The German Millionaire 's risk format features an extra lifeline called 'Ask One of the Audience', in which the host will reread the question and ask the audience who think they would be able to answer that question to stand up.

The contestant may choose one of these (judging by looks only) and discuss the question at length with said audience member. He may or may not choose an answer after that. If he chooses the suggested answer and it proves to be correct, the audience member will also receive a prize of €500. This lifeline is also implemented in the Costa Rican version, after the first milestone is reached.

Starting in its thirteenth season, the U.S. Syndicated version uses a variant of this lifeline, called 'Plus One', which allows the contestant to bring a companion with them for help, rather than having them select their companion from the audience. Millionaire 's shuffle format introduced a new lifeline, 'Jump the Question', which was able to be used twice in a single game for seasons nine through twelve of the syndicated version. At any point prior to selecting a final answer, a contestant could use Jump the Question to skip the current question and move on to the next one, thus reducing the number of questions they had to correctly answer.

However, if the contestant uses Jump the Question, they do not gain any money from the question they choose to skip (for example, a contestant with a bank of $68,100 may jump the $100,000 question, but will still have only $68,100 instead of the typical $100,000 when they face the $250,000 question). Unlike other lifelines throughout the show's history, this lifeline cannot be used on the $1 million question, since it is the final question in the game. The introduction of Plus One reduced the number of Jump the Question lifelines available from two to one. On occasional specially designated weeks, starting with a Halloween-themed week that aired from 29 October to 2 November 2012, the shuffle format uses a special lifeline called 'Crystal Ball', which allows the contestant to see the money value of a round one question prior to giving an answer. Jump the Question was removed from the show at the end of the thirteenth syndicated season. Top prize winners. Main article: Out of all contestants that have played the game, few have been able to win the top prize on any international version of the show.

The first was, who won the top prize on the U.S. Version on 19 November 1999. Carpenter did not use a lifeline until the final question, using his Phone-a-Friend not for help but to call his father to tell him he had won the million. Other notable top prize winners include, the first winner of the UK version; Kevin Olmstead from the U.S. Version, who won a progressive jackpot of $2.18 million; from the Australian version, who was investigated by producers after suspicions that he had cheated, much like, but was later cleared; and Sushil Kumar from the Indian version, who is often referred to in Western media as the 'real-life Slumdog Millionaire'. Of all the international versions, the Japanese version has produced the most number (38) of top prize winners, including juniors.

The most recent Millionaire winners are and Timur Solovyov from the, winning 3,000,000 in the episode broadcast on 2 December 2017. International versions. Charles Ingram and his wife Diana in August 2006 In April 2003, his wife Diana, and college lecturer were convicted of using fraudulent means to win £1 million on the UK version of the show when Ingram was a contestant on the show in September 2001. The allegation was that when Tarrant asked a question, Whittock, one of that episode's nine other Fastest Finger First contestants, would cough to guide Ingram to the correct answer. Ingram won the £1 million top prize, but members of the production staff raised suspicions over Whittock's coughing along with the Ingrams' behaviour after the recording, and the police were called in to investigate.

The defence claimed that Whittock simply suffered from allergies; however, all three were found guilty and given suspended sentences. After the trial, ITV aired a documentary about the scandal, along with Ingram's entire game, complete with Whittock's coughing sounds. As a joke, cough syrup paid to have the first commercial shown during the programme's commercial break. In 2006, a screenshot from the site was digitally altered and used in a piece on the satire site BS News. The image was also widely circulated as an email in which it was purported to show contestant Fiona Wheeler from the UK version, failing to answer her £100 question correctly after using all three lifelines because she was too sceptical of the assistance that was given; the image was actually a digitally altered screenshot of Wheeler's answering a different question from a higher tier. The hoax might have been inspired by an infamous moment from the French version of the show, in which a contestant requested help from the audience on a €3,000 question which asked which celestial body orbits the Earth: the Sun, the Moon, Mars or Venus. The majority of the audience provided the answer of 'the Sun', although the correct answer is the Moon, and the contestant ended up leaving with only €1,500 as a result.

The hoax also borrows elements from a number of infamous moments on the U.S. Version, where numerous unlucky contestants won nothing after submitting a wrong answer to one of the first five questions. Other media Merchandise Three board game adaptations of the UK Millionaire were released by Upstarts in 1998, and a junior edition recommended for younger players was introduced in 2001. Version also saw two board games of its own, released by in 2000. Other Millionaire board games have included a game based on the Australian version's Hot Seat format, which was released by UGames; a game based on the Italian version released by; and a game based on the French version which was released by TF1's games division.

An electronic tabletop version of the game was released by in 2000. Six different DVD games based on the UK Millionaire, featuring Tarrant's likeness and voice, were released by and between 2002 and 2008. In 2008, released a DVD game based on the U.S. Version, based on the 2004–08 format and coming complete with Vieira's likeness and voice, as well as a quiz book and a 2009 desktop calendar. The UK Millionaire saw five video game adaptations for and 's consoles, produced by and. Between 1999 and 2001, produced five games based on the U.S. Network version for PCs and the PlayStation, all of them featuring Philbin's likeness and voice.

What is a millionaire

The first of these adaptations was published by, while the later four were published by which had just been spun off from DI when it reestablished itself in attempts to diversify its portfolio. Of the five games, three featured general trivia questions, one was sports-themed, and another was a 'Kids Edition' featuring easier questions. Two additional U.S. Millionaire games were released by in conjunction with in 2010 and 2011; the first of these was a game for 's console and handheld system based on the 2008–10 clock format, with the Wii version offered on the show as a consolation prize to audience contestants during the 2010–11 season. The second, for 's, was based on the shuffle format and was offered as a consolation prize during the next season (2011–12).

Ludia also made a game based on Millionaire available to players in North America from 2011 to 2016. This game featured an altered version of the shuffle format, condensing the number of questions to twelve—eight in round one and four in round two. Contestants competed against eight other Millionaire fans in round one, with the top three playing round two alone. There was no 'final answer' rule; the contestant's responses were automatically locked in. Answering a question correctly earned a contestant the value of that question, multiplied by the number of people who responded incorrectly. Contestants were allowed to use two of their Facebook friends as Jump the Question lifelines in round one, and to use the Ask the Audience lifeline in round two to invite up to 50 such friends of theirs to answer a question for a portion of the prize money of the current question.

Disney Parks attraction. The building housing the California version after its 2004 closure A theme park attraction based on the show, known as, appeared at (when it was known as Disney-MGM Studios) at the in and at in. Both the Florida and California Play It! Attractions opened in 2001; the California version closed in 2004, and the Florida version closed in 2006 and was replaced by The format in the Play It!

Attraction was very similar to that of the television show that inspired it. When a show started, a 'Fastest Finger' question was given, and the audience was asked to put the four answers in order; the person with the fastest time was the first contestant in the Hot Seat for that show. However, the main game had some differences: for example, contestants competed for points rather than dollars, the questions were set to time limits, and the Phone-a-Friend lifeline became Phone a Complete Stranger which connected the contestant to a Disney cast member outside the attraction's theatre who would find a guest to help. After the contestant's game was over, they were awarded anything from a collectible pin, to clothing, to a Millionaire CD game, to a 3-night. References.

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Who Wants To Be A Millionaire German Game

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When Will I Be A Millionaire

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